Water Supply
One of the following:
Rewards:
Allows Building of Houses.
Houses
Needs:
Gives you each weeks:
1 Conquest point. Every 4 more houses, another Conquest point. (2 houses are required for each single one of the ‘’special buildings’’)
Market
Gives you Once:
Staff will spawn in the Trader.
Shops
Basic Needs:
Shop requirements:
Gives you each week:
Food production
Needs Lvl 1:
Needs Lvl 2:
Needs Lvl 3:
Needs: Lvl 4:
Every Lvl requires you to have build the required amount for the levels before it.
Mill
Defensive building
Everything WITHIN the defensive building counts for the capital. Everything outside the defensive building will be outside of the capital, (Exception food production) So all the claimbuilds should be within the defensive building
In mountain:
Throne Room
Barracks
War room
Library
Bank
Awards:
Port (Extra, not required for capital)
The port can be a distance away from the capital
Gives you the ability to:
Tent Camp
Can Only be used for Claiming a Territory that can't or won't be oposed by another faction. It can’t be used for Defending a Territory.
Fort
Allows to be used in Defense and Claiming of Territory. You also gain Lvl1 of the Territory rewards.
You can’t use catapults for defense. In Sieges
Castle
Allows you to claim a Territory and Allows Defending and the use of a max of 2 catapults during a siege for the Defenders. Gains Lvl 2 resources from the Territory.
Town Hall
Minimum ~10x10 inner space with a Council meeting Table. It is the main governmental building of the city
Is Required to start building a city and awards + 1 Conquest Point Every Week
City Guards
A small police station to guard against Crime Needs:
Awards Weekly: Gives 1000 coins each week and allows Catapults to be used for Defense during a siege
Stables
Awards Weekly:
Inn
Guild Hall
Great Library
City Storage
Palace
Mesenger Post
Army Training Field
Armoury
Prison
Villa's
Religious Building
Needs to be a grand structure in the Capital and provide the space for the followers to practice their belief